![]() ![]() ![]() The 'door_combo' thingamajic actually looks to the texture of the button to see which number is being pressed! So you must change the textures for this to work.Ĥ - Add a property Trap/QuestVar to the QuestVarTrigger and give it the argument "1138:door_combo (YES, a QUOTE goes to the beginning but not the end! Kinda like cheap French literature.) Instead of obj\txt16\button0 use this path: fam\buttons\button0.pcx The argument for these is "obj\txt16\button0" (no quotes), where of course the button0 will always be replaced with the number of the button you want, button1, button2, button3, etc.… Door) you can control with a ControlDevice Link.Īfter placing these in a level, we do the following:ġ - Add a property Trap/QuestVar to the Odometer and give it the argument "door_combo" (no quotes)Ģ - Repeat step 1 for all the NumberButtonsģ - Add the property Shape/TxtRepl r0 to all of the NumberButtons. ![]() 2-10 physical/Gizmo/Switches/Buttons/NumberButton ![]()
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